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New Config Help for inexperienced gamer

Post Date: 2014-04-08

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m303803 View Drop Down
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  Quote m303803 Quote  Post ReplyReply bullet Topic: New Config Help for inexperienced gamer
    Posted: 08 Apr 2014 at 2:35pm

Hello, I am planning to purchase a gaming computer in the next 1-3 months. The only games I really plan to play on it would be flight simulators (FSX, Xplane, Prepar3d).  I would also use it to browse the web and participate in online flying. I am not all that tech savvy however I am a degreed mechanical engineer and am not intimidated by technology and making informed decisions when Ive done my homework on specific tech topics. I just dont usually spend that much time tinkering with things once something is set up and working for me. I really would like to purchase a computer that would run super awesome for flight sims, up high on most or all settings, weather, etc. Im also planning to build my own cockpit in my cellar and am researching pros and cons to going with a 3 television set up (42+ each) or projector based w/ a curved screen for immersion experience purposes. Looking for some insight and suggestions from this forum. I am 99% sold on the DS product line based on recommendations from friends, but I am not really sure which way I should go and since I am 90% flight sim gaming maybe you guys know which way I should lean. Also Ive read that for 3 screen setups there may be specific video card considerations, was looking for some insight there as well if possible. Hope to hear from you soon and looking forward to the Digital Storm experience !

 

Budget is not really an issue, but I would start being unable to hide the true cost of this (computer + monitors or projector/screen) if it were in excess of say $4000.

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danjw1 View Drop Down
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  Quote danjw1 Quote  Post ReplyReply bullet Posted: 08 Apr 2014 at 3:08pm
I would suggest checking out the avsim forums: http://forum.avsim.net/index.php?

They have an active community dedicated to flight sims. They would probably be the best resource for your display technology options.

Some thoughts, last I knew X-Plane doesn't currently support SLI (Nvidia multi graphics cards) of Crossfire (AMD equivalent), I am pretty sure the same is true of FSX. I am not familiar with Prepar3d, so I can't help you there. Even if a game doesn't actively support SLI/Crossfire, it can still speed up frame rates because they will still be used in post processing (i.e. anti-aliasing).

To suggest a system to you, we really need to know what display technology you intend to use. If it is 3 1080p displays vs a single projector. So really we need to understand the number of displays and resolutions you intend to run.
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m303803 View Drop Down
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  Quote m303803 Quote  Post ReplyReply bullet Posted: 08 Apr 2014 at 3:19pm

Thanks - will check out the forum.  As of last week it was 3 1080p displays probably on 46" TV's that have really small boarders to limit dead space.  Continued persual of sites and youtube suggested i may get a 'better' experience from 1 projector that is projected onto a curved screen.  I understand all of this is debateable; Trying to understand which juice is worth the squeeze.

I'm running FSX acceleration on an i3 Lenovo laptop w/ a 42" samsung LCD which provides a nice experience but i'm missing the "depth" and expanded field of view that a 3 TV or a projector would be able to provide. 
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Theokritos View Drop Down
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  Quote Theokritos Quote  Post ReplyReply bullet Posted: 09 Apr 2014 at 5:33pm
It has been decades since I played with FSX on an IBM PC running MS-DOS so I did a bit of research on the software that you mentioned. I was particularly interested in any recommended systems specifications.

FSX - Microsoft Flight Simulator X
http://www.microsoft.com/Products/Games/FSInsider/default.aspx

Hardware and Controllers:
http://www.microsoft.com/Products/Games/FSInsider/product/hardware/Pages/default.aspx

Minimum System Requirements

    Microsoft Windows XP SP2 / Vista
    PC with 1 GHz equivalent or higher processor
    256 MB of system RAM for Windows XP SP2 / 512 MB Vista
    14 GB available hard disk space
    DVD-ROM drive - the faster, the better
    32 MB DirectX 9 compatible video card required
    Sound card, speakers, or headphones required for audio
    Microsoft Mouse or compatible pointing device
    56.6 Kbps or better modem for online play

Microsoft Flight
http://www.microsoft.com/games/flight/

Minimum Hardware

    CPU: Dual Core 2.0 GHz
    GPU: 256 MB card capable of shader 3.0 (DX 9.0c compliant)
    HD: 10 GB Hard Drive space
    OS: Windows XP SP3 or newer (Windows XP 64bit is not supported)
    RAM: 2.0 GB

Recommended Hardware

    CPU: Intel® Core™ i7 960 @ 3.20GHz, AMD® Phenom™ II X6 1100T 3.3 GHz
    GPU: 1024 MB ATI Radeon HD 5670 or 1024 MB NVidia GeForce 9800 GT or equivalent
    HD: 30 GB Hard Drive space
    OS: Windows 7 SP1 64-bit operating system
    RAM: 6.0 GB

https://microsoftflight.com/en-US/home/


Prepar3d
http://www.prepar3d.com/

Minimum


OS                 Windows 7 (32-bit)
CPU               2.0 GHz
Memory          2GB
HDD               30 GB (3 GB for the SDK)
GPU Memory  1 GB
GPU Other      Full DirectX 11 Support

Recommended

OS                Windows 7 (64-bit)
CPU              Quad Core 3.0 GHz (Per Core)+
Memory          4 GB+
HDD               30 GB (3 GB for the SDK)
GPU Memory  2 GB + (GDDR5 or better)
GPU Other      Full DirectX 11 Support


X-Plane
http://www.x-plane.com/desktop/home/

Minimum System Specifications

    Dual Core, 2.5 GHz or faster
    2 GB of RAM
    A video card with at least 500 MB of VRAM.
    DVD-ROM

Recommended System Specifications

    a 3 GHz, multi-core CPU (or, even better, multiple processors),
    4 GB of RAM,
    a DVD-ROM, and
    a DirectX 10-capable (DX11 preferred) video card with 2 GB of on-board, dedicated VRAM.

Other Notes

X-Plane will take advantage of as many cores or distinct processors as you can afford. Having 16 cores split among 4 CPUs is not required by any means, but Version 10 would be able to use every one. No more than 4 GB of RAM is necessary, but the more VRAM you have, the better–X-Plane 10 can easily use 1.5 GB of VRAM at the maximum settings.

In order to use the full version of X-Plane, Disc 1 of the installation DVDs must be in your disc drive when launching the simulator. (This is not the case when using X-Plane for Professional Use; in that case, the USB key replaces the Disc 1 DVD.)

When running X-Plane on Linux, please note that you must install the proprietary Nvidia or AMD drivers. X-Plane will not run using Gallium or Mesa open-source drivers.

========== End of Research ====================

While it is rare to find games that take full advantage of all the cores in a Quad Core CPU, two of your simulators, Prepar3d and X-Plane are documented as using more cores on a multi-core systems if they are available.

I'm guessing that 16 GB of memory would not be overkill for the more advanced simulations. To address that much memory a 64-bit version of Windows will be needed.

*Caution*
If you have older cockpit equipment, then ensure that drivers are available for 64-bit versions of the OS.

Unless you are going to use the computer for general entertainment such as movies, TV programs, and music, then the audio support built into the motherboard should support the sound for your simulators just fine. A small SSD (~128 GB) will probably work well for your OS and swap file, but I'm not certain that your flight simulator programs will benefit from being placed on an SSD. Adding several HDDs to you system for your simulators and other files is probably a good choice.

If all you are doing is simulating flying in real time then I am not certain that you would benefit from an overclocked CPU, but if part of your past time is engaging other players in online dogfights, then you may wish to consider more speed for just about everything.

As for your GPU, most boards today will work nicely with DirectX 9 and 11. Look for boards with sufficient memory (2 GB +) and enough speed to meet your simulation needs. Again, if you are dogfighting you want to wait on your internet connection not your PC.

If all you plan to control your simulations with is a keyboard and mouse then any of the current versions of Windows should work for you just fine. If your are building a realistic cockpit with yoke and peddles or perhaps a joystick then look very carefully at the drivers for your equipment. Some of the smaller equipment firms lag behind in updating their drivers so a little extra research in this area will save you much frustration and expense later. 
 


Edited by Theokritos - 09 Apr 2014 at 5:36pm
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danjw1 View Drop Down
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  Quote danjw1 Quote  Post ReplyReply bullet Posted: 10 Apr 2014 at 10:24am
Any more then 4GB needs a 64bit version of windows, just to clear that up.
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m303803 View Drop Down
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  Quote m303803 Quote  Post ReplyReply bullet Posted: 11 Apr 2014 at 1:46pm
This has been helpful.  I'm going to either meet or exceed the Prepar3d recommendations with the system i choose. 
 
I am still wondering about how to do the three TV setup - Haven't seen a list of components, software, and maybe a wire schematic which could give this dumb mechanical engineer enough guidance to be dangerous yet Oops
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Theokritos View Drop Down
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  Quote Theokritos Quote  Post ReplyReply bullet Posted: 11 Apr 2014 at 6:48pm
Unfortunately, I have no experience with multiple monitor setups. I will be setting up my first dual monitor system once my order arrives next week.

I did do a bit more research and found an interesting YouTube video. I imagine that the technology demonstrated is a bit old but the concept sounds similar to what you have indicated that you wish to build.

Multi-monitor flight simulator display explanation 

I also found an interesting article 'Make the Most of Your Multiple Monitors in Windows' by Jason Fitzpatrick.

Hopefully some of the more experienced folks will offer better answers, but in the mean time I hope that these two references will get you started in the right direction.
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